﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Bardent.Weapons.Components.ComponentData
{
    [Serializable]
    public class AttackDamage: AttackDatas
    {
        [field:SerializeField]
        public float Amout { get; private set; }
    }
}
